Thursday, January 18, 2007
New Host!!!
The date is not clear as of now, but blog spot is to limited,
It will come with a flood of interviews.
Just sit back, and wait!
Sunday, January 7, 2007
Cheddar Wars Interview
CGC002:Since i'm doing a report for GMR and nobody knows who Cheddary Montgomery Cheese is, i'll have you explain.
Tiki43:Well, he is a slice of cheddar, who is still a child, but attacks bad guys with common everyday items from a hamburger and fries to a pair of pants after he becomes "The Cheesy One."
CGC002:Okay, so now that they know who Ched is, let's hear about the RPG.
Tiki43:The Story is that when Ched wakes from his nap, he finds a note saying "Please help! Theres bad guys attacking me!
-Tooka (who is his neighbor)"
He throws the note away and goes on with life until he notices, he's out of Egg-Nog. He goes to Lawl-Mart, but notices yet another note from Tooka. "Ched, they've stolen Lawl-Mart too!
-Tooka" "NOOOOOOOOOOO!!!!!!" So he sets out on a journey to save Lawl-Mart.
CGC002:...
Tiki43:And there's online multiplayer, too!
CGC002:Sweet. Can't wait for it!
Tiki43:I won't be on GMG, it'll only be on your webby.
CGC002: Okay, just Email me the GM6.
Tiki43:Allrighty.
Tiki43 is my cousin and he is on Club Penguin. Yeah. You can get the game at cgcgames.com once i get the webby finished.
Monday, January 1, 2007
Tapeworm Interview
Garrison Games - So Tapeworm, are there any upcoming games that you could share some information about?
Tapeworm - The game I've been working on most lately is “Avaus.” In it, you pilot a ship through a sort of dream world. Your goal is to locate some people who have disappeared, and maybe find out what's behind the disappearances.
Garrison Games - When did you start or are you planning to start this game? Also would you have an estimate on the release date?
Tapeworm - I started the game several years ago, but I haven't worked on it steadily since then. I've worked on it a lot in the past month or two, but it's still hard to predict when it will be finished. I want the game to be pretty extensive, and I might just keep adding more areas to explore after I finish the basic mechanics and story.
Garrison Games - Do you have anything for the public to view? Sprites, trailer, maybe a possible demo?
Tapeworm - I generally don't like to release demos, but I do have a couple screenshots I took a while back:
http://autofish.net/clysm/art/video_games/...us_20051119.png
http://autofish.net/clysm/art/video_games/...us_20060718.png
These screens make it look like an action game, but that's not really the main focus. I'm trying include some experimental elements so that my game actually adds something to what we've already seen in existing games. I don't know how successful I'll be in this.
Garrison Games - What are your goals and plans for the future?
Tapeworm - My two main goals at present are to finish Avaus and Velella (with Darthlupi). I have many other ideas for games, but I'm trying not to let myself think about any of them too much until I get these ones done.
Garrison Games - Do you have any final comments?
Tapeworm - Thanks for your interest in my work.As you can probably tell, I don't like to talk too much about my games before they are finished. I think that not knowing much about a game before you play it can add to the experience. That's assuming there's anything worthwhile in the game, of course.
Garrison Games - Thanks for your time!
Interview on Uglyman's new game
Thanks to tomatoeworm(me), we have yet again another interview. This is the fourth interview and it has some inside details on Uglyman(junkstar)'s current game, The Pharohs Amulet. I was lucky to find Uglyman last night just IM'ing on msn, so I thought I might stop by for an interview.
Tomatoeworm: Hello
Uglyman: Hey
Tomatoeworm: So for your game, The Pharoh's Amulet, what first inspired you to make it?
Uglyman: I was experimenting with some grphic designs when I came across a demo for the Simpler Life. I don't remember who made the demo but it inspired me to create a simple puzzle game. The Egyptians had a lot of mythical stuff floating around them so I thought it would be a great setting.
Tomatoeworm: So, what is the genre of the game? Is there any storyline that goes along with the game?
Uglyman: It is a puzzle adventure game with a pretty neat storyline I think. The story is simple at first. You are an acheologist who is search for a missing tomb. All the other tomb have been found except for this certain one. You are out looking for it when you stumble down a cliff and fall into a hole in the ground. It turns out to be a massive structure tht has been buried underground. You have to escape before it floods on the inside. All the levels are cleared through puzzles and there will be many unlockables to gather throughout the game.
Tomatoeworm: Do you have any release dates planned for the game?
Uglyman: I was originally hoping to release it by March but I think April is a better bet.
Tomatoeworm: So do you have any other games in progress besides this?
Uglyman: I usually go in and out from game ideas, but right now there is mainly three games I am actually working on. The Pharohs Amulet is the main one I am working on right now.
Tomatoeworm: Well, thats all I need for now. Thanks for the interview.
Uglyman: Your welcome.
uglymandude@hotmail.com
Sunday, December 31, 2006
Review with Leemcd56 from 64digits
Tomatoeworm: Hello.
Leemcd56: Hello.
Tomatoeworm: Would you mind being interviewed for GMR?
Leemcd56: No, I wouldn't, go ahead.
Tomatoeworm: So, your game, soul collector, what first inspired you to make the game?
Leemcd56: A song titled "Chic Decay" by a local band named "The Furies Cry Blood."
Tomatoeworm: So what is the genre of the game? Does it have anything to do with the song?
Leemcd56: Adventure, and no.
Tomatoeworm: So anything you want to tell about the storyline of thegame? Any main points of the game you wish to share?
Leemcd56: The storyline is basically you are at home, asleep and the Ghoulish Vander sends in his army to destroy your village. You stand against his army, and you are standing before him wishing to barter with him. He says that he desires from you the souls from the four elementors in order to save your village. You agree, and you're off. Points? Haven't got any yet.
Tomatoeworm: So are there any planned release dates for this game?
Leemcd56: Not at the moment, I don't know how long it will take.
Tomatoeworm: Do you have any other game projects you are working on now or plan to in the future?
Leemcd56: No, but I have planned rebuilding a few of my old projects. Blazers was one, but I gave it away.
Tomatoeworm: That is really all I need to know. Thanks for the review leemcd56!
Leemcd56: No problem.
If you want to know more, you can visit his blog here, or his website here.
If the link doesn't work for some reason...
Blog - http://64digits.com/users/index.php?userid=leemcd56
Website - http://whitebell.somee.com/
Wednesday, December 27, 2006
Nile (working title) creator interview!
GMR:So now that you've read everything, what is the genere?
BB:It's basically a 3rd-person shooter with 64-bit 2D graphics.
GMR:What inspired you to make this?
BB: I don't know, maybe the fact I watched a lot of Terminator that week?
GMR:Hehe. Anyways, what is the story?
BB:Well the story is that this kid Nile becomes an orphan after this gang kills his parents. He moves downtown to the orphange and gets picked on by kids (then he quoted from YuGiOh abridged series; "And once you get picked on by orphans, you know you're a loser."). then later he gets picked on the next day, when some guy in armor (with a gun, too) shoots the kids attacking him and kills them. Then he points his gun at Nile, when all of a sudden men in suits come in and shoot the gun out of the suspect's hand. the suspect runs away, and because of the armor, they fail to shoot him down. The men give Nile training at their base, and he became one of them. The Rest is left a secret.
GMR: Okay, This seems awsome, can't wait 'till next spring for it.
BB: I also forgot to add; there might be multiplayer (offline, I don't have Reg. GM), but keep your fingers crossed.
GMR: Okay, I will.
-By Collin D. (aka, CGC002)
Tuesday, December 26, 2006
Interview with D4RK M4R10
I got up with him ask him a few question about it.
Dawg_Man:Hello
D4RK M4R10:Hi
Dawg_Man:What will the final version of Racer 3-D have?
D4RK M4R10:The final version of Racer 3--D will have the following:
- Turbo-Crashing will cause damage to car, making it lose control and fall apart-speedometer- Car places (1st,2nd, etc)-more tracks
Dawg_Man:What are you planing the release dates for?
D4RK M4R10:I am not sure at the moment, i have stopped the productions of Racer 3-D
momentarily due to the fact of my new game,Tofu Escape, this does not mean i quit the game, i am going to start working on it again in about a week or two.
Dawg_Man:Can you do this all by yourself? Or are you asking for help?
D4RK M4R10:All of it was by myself, basic help was from a few friends (Millsa helped with some bugs, Ricanjo helped with some graphics)
Dawg_Man:Is this game, Real 3-D? Or just Sprites?
D4RK M4R10:For the 3d effects, I wouldn't classify it as Real 3d, its just an script I created that makes a sprite into a model looking 3d car.
Dawg_Man:Ok then, anything you would like to say?
D4RK M4R10:There is nothing much more to say,but i would like to say thank you to the people who have helped and inspired me to keep making this game.
Dawg_Man:And thank you for being GMRs 1st interview.
D4RK M4R10:You're welcome
Dawg_Man:Bye
D4RK M4R10:Bye
There is also a topic for this game, where you can find some screens and a playable demo.
http://gamemakergames.com/forum/index.php?showtopic=25072
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